For questions 17-24, read the text below. Use the word that fits in the gap in the line.
There is an example at the beginning (0).
Example: 0.HEALTH -> HEALTHY
17.SATISFY 18.SUCCESS 19.COVER 20.SOLVE
21.IMPROVE 22.SCIENCE 23.PERFORM 24.CERTAIN
Brain games
According to experts, doing puzzles keeps our brains fit and 0 HEALTHY As well as gaining 17 SATISFACTION from finding the correct answer to a difficult problem, we give our brains a good workout in the process.
To help us do this, all sorts of handheld ‘brain games’ are now available in the shops, and the most 18 SUCCESSFUL games have sold in their millions.
What’s more, people 19 DISCOVER that the more they play the games, the easier it is to find a 20 SOLUTION to the problems posed. They see this as proof that there has been an 21 IMPROVEMENT in the power of their brains. Unfortunately, however, this may be a false impression.
Some 22 SCIENTISTS argue that the brain gets better at any taskthe more often it is repeated.
In other words, the improvement in the 23 PERFORMANCE of the brain is something that happens naturally.
So although these brain games are obviously fun to play, it remains 24 UNCERTAIN
whether they are actually helping to boost brainpower or not.
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Example: 0.ENTERTAIN -> ENTERTAINMENT
0.ENTERTAIN 17.OBSERVE 18.REFUTE 19.DECORATE 20.FOOL
21.NECESSARY 22.FLASH 23.APPRECIATE 24.ADAPT
People in the world of 0 ENTERTAINMENT have to be very 17 OBSERVANT
in the way that they dress. It’s an 18 IRREFUTABLE fact that image is more than just a case of 19 DECORATION
for a celebrity.
How they present themselves is all part of their artistic personality. It would be
20 FOOLISH though to think that somebody can be a successful celebrity just because of the clothes they wear.
They don’t 21 NECESSARILY have to wear 22 FLASHY clothing but they do need to be talented and communicative and they also need to be 23 APPRECIATIVE of their fans who make them successful.
They also need to be 24 ADAPTABLE so that they can cope with all the public attention.
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